Τι σχέση μπορεί να έχει το ARPANET, ο πρόγονος του Inte
et, το πρωτο adventure game και η σπηλαιολογία?
Διαβάστε πιο κάτω και θα καταλαβετε:
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) (Crowther & Woods, 1976) was the first computer adventure game. It was originally designed by Will Crowther, a programmer and keen caver, and is based on the layout of parts of the Mammoth Cave system in Kentucky. Most specifically, the name of the cave in the game comes from the section of the complex called "Colossal Cave", but the actual map layout is a faithful reproduction of the nearby "Bedquilt Cave" (which gives its name only to one particular room/passage in the game). This reproduction is apparently so faithful that experienced cavers who have played the game but never seen the cave have been able to find their way around significant parts of Bedquilt.nnWill Crowther was a programmer at Bolt, Beranek & Newman, which developed the ARPANET (the forerunner of the Inte
et). Crowther was a caver, who applied his experience in Mammoth Cave (in Kentucky) to create a game that he could enjoy with his young daughters.nnCrowther had explored the Mammoth Cave in 1972, and created a vector map based on surveys of parts of the real cave, but the text game is a completely separate entity, created around 1975 and featuring more fantasy elements, such as axe-throwing dwarves.
Περισσότερα εδώ:
http://en.wikipedia.org/wiki/Colossal_Cave_Adventure